Frequently Asked Questions

Q: What is your refund policy?

A: Customers may cancel their registration and receive a complete refund if the request is made on or before the league's posted registration deadline. 

To request a refund prior to the registration deadline, please contact us.  Or you can email us directly at

In the event that a league is canceled due to insufficient sign-ups or for any other reason, customers will receive a complete refund of their registration fee.

Q: What do I need to do to join a League?

A: There are 4 possible ways to sign up:

  1. Join an Existing Team.
  2. Start a New Team - If you have enough to make a team and want to register an entire team, that's an option when clicking on Register under each League's About Page.
  3. Free Agent - If you don't have a team, registration for free agents is available during Registration Periods.
  4. Start a Small Group - Have some friends that you want to play with, but don't have enough for a team?  No problem!  You can click on the Option to Start a Small Group.  Sign up your friends in this group and we'll guarantee that you are all placed on the same team together!

Q: What is your game cancellation policy?

A: When a game is canceled due to weather or any other reason, we will notify players via the following channels:

  1. Text Alerts (You can choose to opt-in or out of Text Alerts when signing up for a League).
  2. Facebook Page
  3. E-mail

Game cancelations will depend on the severity of the weather and will be decided on a case-by-case basis.

Q: How are league standings determined?

A: Initial standings are determined by the number of league points (PTS). In the event of a tie, the following tie-breaking rules are used. If there is still a tie after a given tie-breaking rule is applied, the next one in the list is used.

  1. Head-to-head. If the teams met during the regular season, the team with the better record versus the other wins. If the teams did not meet, head-to-head shall be considered a tie.
  2. Win-Tie-Loss Percentage (WTL%). With ties counting as half a win, the percentage of games that were won.
  3. Strength of Victory (SOV). The average of the records of a team's defeated opponents for each instance in which they competed. Teams which defeat teams with good records have a higher SOV than teams which defeat with poor records.
  4. Strength of Schedule (SOS). Two times the average of a team's played opponents + the average of the a team's opponent's opponents, divided by 3. Assesses the relative difficulty of a team's schedule.
  5. Points Against (PA). The team with the lowest number of points scored against them wins.
  6. Points For (PF). The team with the highest number of points scored against opponents wins.

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